Video Game Addiction in Emerging Adulthood: Cross-Sectional Evidence of Pathology in Video Game Addicts as Compared to Matched Healthy Controls

AUTHOR(S)

Stockdale, Laura; and Coyne, Sarah M.

PUBLISHED

2018 in Journal of Affective Disorders, Vol. (225), pp. 265–272

KEY FINDINGS
  • This study shows that video game addiction fits the definition of a behavioral addition.
  • Video game addicts showed increased symptoms of problematic internet pornography use.
ABSTRACT
Background: The Internet Gaming Disorder Scale (IGDS) is a widely used measure of video game addiction, pathology affecting a small percentage of all people who play video games. Emerging adult males are sig-nificantly more likely to be video game addicts. Few researchers have examined how people who qualify as video game addicts based on the IGDS compared to matched controls based on age, gender, race, and marital status. Method: The current study compared IGDS video game addicts to matched non-addicts in terms of their... READ FULL ABSTRACT
EXCERPTS
  • Background: The Internet Gaming Disorder Scale (IGDS) is a widely used measure of video game addiction, a pathology affecting a small percentage of all people who play video games. Emerging adult males are sig-nificantly more likely to be video game addicts. Few researchers have examined how people who qualify as video game addicts based on the IGDS compared to matched controls based on age, gender, race, and marital status. Method: The current study compared IGDS video game addicts to matched non-addicts in terms of their mental,physical, social-emotional health using self-report, survey methods. Results: Addicts had poorer mental health and cognitive functioning including poorer impulse control and ADHD symptoms compared to controls. Additionally, addicts displayed increased emotional difficulties including increased depression and anxiety, felt more socially isolated, and were more likely to display internet pornographypathological use symptoms. Female video game addicts were at unique risk for negative outcomes. Limitations: The sample for this study was undergraduate college students and self-report measures were used.Conclusions: Participants who met the IGDS criteria for video game addiction displayed poorer emotional,physical, mental, and social health, adding to the growing evidence that video game addictions are a valid phenomenon.
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